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When Ethan looks into the face of his opponent, he sees the criminality of the city around him and his own descent into madness. That’s why Condemned: Criminal Origins makes you feel unease more than terror. The Oro consequently represent the powers of anarchy and chaos, and forced violence is far more perturbing if you’re not sure why it’s happening.
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We never explicitly learn why they’re trying to take over the world, or even if that’s their actual intention. In Condemned: Bloodshot it’s hinted that the Oro may have control of the President of the United States (somehow the President is always involved in these things), but what makes the Oro truly menacing is the ambiguity of their ideology. It’s a brutal fight scene and it shows the player just how grotesque these cultists actually are. At the end of the game, protagonist Ethan Thomas squares off against the leader of the Oro who were sent to kill him.
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Oro Invictus, or the “Invisible Voice,” is an ancient cult in Condemned: Criminal Origins and Bloodshot that first appeared in Criminal Origins as shadows behind cracked walls and in other horror-movie tropes.
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Oro Invictus – Condemned: Criminal Origins, PC, Xbox 360 and PS3 2005. It’s hinted that there’s a connection between all of them that goes deeper than being a family, and regardless of their true origins, they are a cult, a group connected by an invisible strand. During the last sequence of the game, a character called Golem grasps his wrist, which in turns causes Father-Mother, Ghat, and his siblings to grasp their wrists as well. Zeno Clash ultimately forces you to question the very idea of family. Father-Mother is unable to give birth, but by raising stolen children and assuming the role of father and mother, he created a group of followers that were dependent for survival. Ghat still considers Father-Mother as his father and mother at the end of the story – he even spares Father-Mother’s life – and it makes you wonder about the loyalty of followers and the loyalty of kin. We learn how Ghat and Father-Mother reached their impasse, but the player never learns how Father-Mother’s family are all connected.įather-Mother’s children also idolize their assumed parent, so while Ghat was once like them, he’s now on the lam and has a new perspective on his existence and on Zenozoik. Who are his parents? What is Father-Mother? Why does he gather more and more children into his family? Would Ghat’s other brothers and sisters rebel if they knew the secret of Father-Mother? The ambiguity makes Zeno Clash unique and it gives the story depth. It turns out that Father-Mother’s secret is that he steals children from their parents and replaces them with animals, and that calls Ghat’s entire existence into question. Zeno Clash has an interesting aesthetic – it’s partially inspired by Hieronymus Bosch – and it has an equally interesting story. Along with a girl named Deadra, Ghat travels the expanse of Zenozoik looking to regain his memory and reach the end of the world. Ghat is one of Father-Mother’s children, and after trying to kill his hermaphroditic father/mother, he’s run out of Halstedom, his home town, by his brothers and sisters.
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Unlike other protagonists, Zeno Clash‘s Ghat is interesting because he’s an escapee from a cult, so he’s essentially fighting to stop the organization from within.
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The Family – Zeno Clash, PC 2009 and XBLA 2010.
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Carpainter and his cabal challenge Ness’s understanding of the vibrant world around him, and in a video game so full of colour the Happy Happyists stand in opposition to both Ness and the 16-bit platform of the era.
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Specifically, how does painting the world blue make it into a happier place? You could construe it as a metaphor – blue is usually associated with sadness – or you could say that colour represents uniformity. Carpainter loses the statue, the Happy Happyism cult is disbanded, but the player is still left with a few questions. The statue brings out the worst in people and causes them to act irrationally and…well…paint things a nice shade of blue. The Mani Mani statue is Gigyas, an antagonist who intends to spread evil throughout the world. Please forgive me if you can… I just wanted to have a normal life. Carpainter with the freewill of the player, and after the fight is over, the cult leader drops his peculiar behaviour and blames it on a golden statue he bought from Lier X.ĭo you see the Mani Mani statue behind me… since I got the statue, I’ve been doing peculiar things.
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